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Bohan Li

I'm a Technical Artist with experience working at indie studio AlterStaff Inc. on the AI-driven escape-room game AI2U: With You ’Til The End.

In this role, I worked on real-time shader and VFX development, scene lighting, and gameplay-driven visual effects in Unity. My responsibilities also included implementing 3D assets and animations, building Timeline-based interactions, and optimizing technical art pipelines to ensure consistent and efficient in-engine integration.

I am proficient in Unity Shader Graph, VFX workflows, and real-time rendering pipelines, with hands-on experience using MMF, Timeline, and custom shader systems. I am currently seeking a full-time Technical Artist or VFX Artist role, where I can contribute to production-ready pipelines and immersive real-time visuals.

Projects

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AI2U: With You 'Til The End

AI- driven Escape Room

Tech Artist

You wake up in a cute girl's home who's eager to keep you by her side! Engage with thematic stories, puzzles, and unique AI NPCs who'll go to any lengths to protect you—even when it means contradicting themselves. Bask in meet-cutes or brace for chaos if you try to escape.

2 Years | Company project 

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Fluffy and I 

2D Narrative-driven Side-scroller

Tech Artist/2D Artist

A 2D narrative driven side-scroller. The player acts as an AI scientist who just developed their very own intelligent robot, Fluffy #1. The game allows for different endings based on the decisions you make.

3 mo | group project 

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Project Arachnid 

3D Sci-Fi spaceship Stealth Game

UI Artist

A 3D 3rd-person spaceship stealth game. The protagonist pilots a spider-shaped spaceship in the ring-shaped debris field surrounding the planet Quarax, stealing data from passing ships sneakily.

3 mo | group project

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BEST FISHER IN THE BAYOU

Tabletop Drafting Game

2D Artist

A drafting competitive board game for 4-6 players. (Each game session is about 60mins.) Your goals is to catch as many fish as you can.

3 mo | group project 

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