Tech Artist/VFX Artist

Bohan Li
I'm a Technical Artist with experience working at indie studio AlterStaff Inc. on the AI-driven escape-room game AI2U: With You ’Til The End.
In this role, I worked on real-time shader and VFX development, scene lighting, and gameplay-driven visual effects in Unity. My responsibilities also included implementing 3D assets and animations, building Timeline-based interactions, and optimizing technical art pipelines to ensure consistent and efficient in-engine integration.
I am proficient in Unity Shader Graph, VFX workflows, and real-time rendering pipelines, with hands-on experience using MMF, Timeline, and custom shader systems. I am currently seeking a full-time Technical Artist or VFX Artist role, where I can contribute to production-ready pipelines and immersive real-time visuals.
Projects
AI2U: With You 'Til The End
AI- driven Escape Room
Tech Artist
You wake up in a cute girl's home who's eager to keep you by her side! Engage with thematic stories, puzzles, and unique AI NPCs who'll go to any lengths to protect you—even when it means contradicting themselves. Bask in meet-cutes or brace for chaos if you try to escape.
2 Years | Company project
Fluffy and I
2D Narrative-driven Side-scroller
Tech Artist/2D Artist
A 2D narrative driven side-scroller. The player acts as an AI scientist who just developed their very own intelligent robot, Fluffy #1. The game allows for different endings based on the decisions you make.
3 mo | group project
Project Arachnid
3D Sci-Fi spaceship Stealth Game
UI Artist
A 3D 3rd-person spaceship stealth game. The protagonist pilots a spider-shaped spaceship in the ring-shaped debris field surrounding the planet Quarax, stealing data from passing ships sneakily.
3 mo | group project
BEST FISHER IN THE BAYOU
Tabletop Drafting Game
2D Artist
A drafting competitive board game for 4-6 players. (Each game session is about 60mins.) Your goals is to catch as many fish as you can.
3 mo | group project




