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AI2U: With You 'Til The End

AI- driven Escape Room

Tech Artist

Developed and maintained robust Unity asset pipelines, custom shaders, and particle systems for an award-winning AI-driven escape room game. Optimized high-fidelity visuals for mobile and web platforms, established cross-team validation standards, and empowered the art team with scalable prefabs and efficient workflows.

2 Years | Company project 

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Project Arachnid 

3D Sci-Fi spaceship Stealth Game

Technical UI Artist

Led the development of Unity (UGUI) systems and modular UI prefabs for a 3D spaceship stealth game. Designed optimized asset pipelines, implemented responsive UI interfaces, and established rigorous validation standards to ensure seamless integration and performance readiness.

3 mo | group project

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We Found a Bug

Card-Driven / Deck Management Game

Game Designer/Creative Director

Conceptualized and designed the tabletop game, creating its whimsical cross-world narrative and asymmetrical faction roles.Systematically architected the complete ruleset, featuring multi-phase day/night cycles, card-driven mechanics, and an intricate component ecosystem.

6 mo | group project 

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Best Fisher in the Bayou

Card Drafting Tabletop Game

Game Designer/ Game Artist

Structured the card-driven gameplay loop and track progression systems to foster competitive bidding and resource management. Designed the complete UI component layout, rulebook, and card assets using Photoshop and InDesign.

3 mo | group project 

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Fluffy and I 

2D Narrative-driven Side-scroller

Tech Artist/2D Artist

Developed 2D assets, particle effects, and reusable UI/gameplay prefabs in Unity for a narrative-driven side-scroller. Focused on asset optimization, efficient texture atlasing, and cross-team pipeline support for rapid iterations.

3 mo | group project 

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