Technical Artist
AI2U: With You 'Til The End
AI- driven Escape Room
Tech Artist
Developed and maintained robust Unity asset pipelines, custom shaders, and particle systems for an award-winning AI-driven escape room game. Optimized high-fidelity visuals for mobile and web platforms, established cross-team validation standards, and empowered the art team with scalable prefabs and efficient workflows.
2 Years | Company project

Fluffy and I
2D Narrative-driven Side-scroller
Tech Artist/2D Artist
Developed 2D assets, particle effects, and reusable UI/gameplay prefabs in Unity for a narrative-driven side-scroller. Focused on asset optimization, efficient texture atlasing, and cross-team pipeline support for rapid iterations.
3 mo | group project
Project Arachnid
3D Sci-Fi spaceship Stealth Game
Technical UI Artist
Led the development of Unity (UGUI) systems and modular UI prefabs for a 3D spaceship stealth game. Designed optimized asset pipelines, implemented responsive UI interfaces, and established rigorous validation standards to ensure seamless integration and performance readiness.
3 mo | group project



